LEGO is a Danish toy production company and it is best known for the manufacturing of Lego-brand toys, consisting mostly of interlocking plastic bricks. Along with the hugely successful and signature product, LEGO has launched a new idea that will help you mould your students into confident life-long learners and have timeless skills with the new LEGO ® Learning System.

The new LEGO ® Learning System makes STEAM learning so much easier than students might think to be. Its string of inter-connected solutions makes the process seem effortless to implement at schools and district levels. The highly intuitive and personalized system of learning meets and provides each student with exactly what they need. The promise of the system has caught the eye of educators and schools in countries like UAE, mainly cities such as Dubai.

KEY FEATURES

STEAM learning with a LEGO twist:

Each part of the lesson is customized according to the STEAM skills the student might need. Since LEGO is a trusted entity by itself, the STEAM learning aspect has an understood level of quality and promise. With STEAM learning itself using different and out-of-the-box methods to promote and impart knowledge of the conventional education, the LEGO Learning System utilizes familiar LEGO building elements and minifigures to aid the student in understanding, grasping and practically connecting abstract concepts to real-world aspects. This should result in students having a concretized understanding of complex matter in a simplified and useful way.

Adopt any method required for the student’s benefit:

Contrary to conventional education and related teaching methods where completing the syllabus was the most important objective, Scaffolding is a method of teaching that looks to comfort and provide support to the students, implying and implementing any way of teaching that benefits the students. Scaffolding is a method of teaching in which the teacher breaks up the learning into chunks and provides a tool, or structure, with each chunk. Easy implementation at the district and classroom level allows teachers to focus on each student and provide successful learning results.

The way of endless possibilities:

STEAM learning provides students with endless possibilities in the way of teaching and learning alike. LEGO projects deliver those possibilities to the students with an interconnected system of solutions that effortlessly work together for the benefit of the students and their futures. LEGO focuses on building on the trust their consumers have had for so many years now by creating a scope for deeper learning across grade levels through familiarity. This way of learning can also be attained with or without technology, thereby eliminating few hurdles, a main and big one of them being boredom in children.

Playful learning experiences:

LEGO and its subsequent learning project is backed by over 40 years of experience and tried-and-tested methods of creating wholesome, rich and joyful learning experiences based on learning-through-play principles. Such a brand’s relations and history with its users always depending upon high-quality products creates familiarity and trust that support creativity and critical thinking year after year, exactly what children or teenagers need even in a serious environment. A brand people know, love and trust, is one that also cares about the children and the future and does so best with its learning projects.

With this research supported learning project, an array of standards-aligned learning units, LEGO bricks, adaptable hardware and programming aids, regions like the Middle East have shown an interest in the implementation of this project. The GCC has taken it upon themselves to start test runs of these projects in their schools. The LEGO learning project offers its students of all ages to develop essential life skills such as creative thinking and a critical eye for problem-solving, only to highlight a few.